Projectile motion
Study projectile motion as vector calculus for Year 12 Specialist Mathematics in Queensland (QCAA). With gravity the only force, the acceleration is the constant vector −g j; integrating it once gives the velocity and again gives the position of the object at any time, taking g as \(9.8\ \text{m/s}^2\).
You will learn to resolve a launch velocity into components, integrate the acceleration to build \(\mathbf{v}(t)\) and \(\mathbf{r}(t)\), and find the time of flight, range, maximum height and the parabolic path — core modelling skills in Unit 3 vector calculus.
Theory
Projectile motion applies vector calculus in Year 12 Specialist Mathematics (QCAA, Queensland). With gravity the only force, the acceleration is the constant vector \(\mathbf{a}=-g\mathbf{j}\); integrating it gives the velocity \(\mathbf{v}(t)\) and integrating again gives the position \(\mathbf{r}(t)\). From these you find the time of flight, range, maximum height and the parabolic path. Throughout, take \(g=9.8\ \text{m/s}^2\).
A projectile is an object moving under gravity alone, with air resistance ignored. Taking \(\mathbf{i}\) horizontal and \(\mathbf{j}\) vertically up, the only acceleration is gravity, so \(\mathbf{a}=-g\mathbf{j}\) with \(g=9.8\ \text{m/s}^2\). There is no horizontal acceleration, so the horizontal velocity stays constant.
The motion is built by vector calculus: velocity is the integral of acceleration, and position is the integral of velocity, with the constants of integration fixed by the initial velocity \(\mathbf{v}(0)\) and the initial position \(\mathbf{r}(0)\). Differentiating reverses this: \(\mathbf{v}=\dot{\mathbf{r}}\) and \(\mathbf{a}=\dot{\mathbf{v}}\), each done component by component.
A launch of speed \(u\) at angle \(\theta\) above the horizontal is first resolved into components: the horizontal part is \(u\cos\theta\) and the vertical part is \(u\sin\theta\). These are the components of \(\mathbf{v}(0)\).
Key quantities follow from the vertical motion: the maximum height occurs when the vertical velocity is zero, the time of flight is when the object returns to its launch height, and the range is the horizontal distance travelled in that time. Eliminating \(t\) between \(x(t)\) and \(y(t)\) gives the Cartesian equation of the path, which is always a parabola.
Start from the acceleration and integrate. With initial velocity \(\mathbf{v}(0)=u\cos\theta\,\mathbf{i}+u\sin\theta\,\mathbf{j}\) and launch from the origin:
Integrating the velocity gives the position vector:
The standard results (level ground) come from the vertical component:
Eliminating \(t\) from \(x=u\cos\theta\,t\) gives the parabolic path:
Solving a projectile problem
- Resolve the launch velocity into components: \(u\cos\theta\) horizontal and \(u\sin\theta\) vertical, giving \(\mathbf{v}(0)\).
- Integrate \(\mathbf{a}=-g\mathbf{j}\) to get \(\mathbf{v}(t)\) (apply \(\mathbf{v}(0)\)), then integrate again for \(\mathbf{r}(t)\) (apply \(\mathbf{r}(0)\)).
- Use the vertical part: set \(v_y=0\) for the maximum height, or \(y=0\) for the landing time (time of flight).
- Substitute back the time to find the range or height, or eliminate \(t\) between \(x\) and \(y\) for the Cartesian equation of the path.
Split the speed into horizontal and vertical parts:
| \(v_x\) | \(=\) | \(20\cos 30^\circ\) |
| \(=\) | \(10\sqrt{3}\) | |
| \(v_y\) | \(=\) | \(20\sin 30^\circ\) |
| \(=\) | \(10\) | |
| \(\mathbf{v}(0)\) | \(=\) | \(10\sqrt{3}\,\mathbf{i}+10\,\mathbf{j}\) |
\(\mathbf{v}(0)=10\sqrt{3}\,\mathbf{i}+10\,\mathbf{j}\ \text{m/s}\).
Integrate the acceleration; the constant is \(\mathbf{v}(0)\):
| \(\mathbf{v}\) | \(=\) | \(\textstyle\int(-9.8\mathbf{j})\,dt\) |
| \(=\) | \(-9.8t\,\mathbf{j}+\mathbf{c}\) | |
| \(\mathbf{v}(t)\) | \(=\) | \(14\mathbf{i}+(19.6-9.8t)\mathbf{j}\) |
Integrate again; the constant is \(\mathbf{r}(0)=\mathbf{0}\):
| \(\mathbf{r}(t)\) | \(=\) | \(14t\,\mathbf{i}+(19.6t-4.9t^{2})\mathbf{j}\) |
Maximum height is where the vertical velocity is zero:
| \(19.6-9.8t\) | \(=\) | \(0\) |
| \(t\) | \(=\) | \(2\) |
\(\mathbf{v}(t)=14\mathbf{i}+(19.6-9.8t)\mathbf{j}\), \(\mathbf{r}(t)=14t\,\mathbf{i}+(19.6t-4.9t^{2})\mathbf{j}\); apex at \(t=2\ \text{s}\).
The ball lands when its height returns to zero:
| \(19.6t-4.9t^{2}\) | \(=\) | \(0\) |
| \(4.9t(4-t)\) | \(=\) | \(0\) |
| \(t\) | \(=\) | \(0\ \text{or}\ 4\) |
The range is the horizontal distance at \(t=4\):
| \(x\) | \(=\) | \(14\times 4\) |
| \(=\) | \(56\) |
Time of flight \(4\ \text{s}\); range \(56\ \text{m}\).
Write \(x\) in terms of \(t\), then eliminate \(t\):
| \(x\) | \(=\) | \(14t \;\Rightarrow\; t=\dfrac{x}{14}\) |
| \(y\) | \(=\) | \(19.6\!\left(\dfrac{x}{14}\right)-4.9\!\left(\dfrac{x}{14}\right)^{2}\) |
| \(=\) | \(1.4x-\dfrac{x^{2}}{40}\) |
Find the height of the path at the wall \((x=50)\):
| \(y(50)\) | \(=\) | \(1.4(50)-\dfrac{50^{2}}{40}\) |
| \(=\) | \(70-62.5\) | |
| \(=\) | \(7.5\) |
Compare with the wall height:
| \(7.5\) | \(>\) | \(5\) |
| \(7.5-5\) | \(=\) | \(2.5\) |
Path \(y=1.4x-\dfrac{x^{2}}{40}\); it clears the wall by \(2.5\ \text{m}\).
Common pitfalls
Frequently asked questions
Why is the horizontal velocity constant in projectile motion?
Gravity acts only vertically, so \(\mathbf{a}=-g\mathbf{j}\) has no horizontal part. With no horizontal acceleration, the horizontal velocity \(u\cos\theta\) never changes.
What value of g is used, and how is it treated?
Take \(g=9.8\ \text{m/s}^2\) directed downward, so the acceleration vector is \(\mathbf{a}=-9.8\mathbf{j}\). State it each time you set up the problem.
How do you find the velocity and position from the acceleration?
Integrate \(\mathbf{a}=-g\mathbf{j}\) with respect to time to get \(\mathbf{v}(t)\), using \(\mathbf{v}(0)\) for the constant; integrate \(\mathbf{v}(t)\) again for \(\mathbf{r}(t)\), using \(\mathbf{r}(0)\).
How do you find the maximum height and the time of flight?
The maximum height is where the vertical velocity is zero, \(u\sin\theta-gt=0\); the time of flight (level ground) is when the height returns to zero, \(y=0\).
What shape is the path of a projectile?
A parabola. Eliminating \(t\) between \(x=u\cos\theta\,t\) and \(y=u\sin\theta\,t-\tfrac{1}{2}gt^2\) gives \(y=x\tan\theta-\dfrac{gx^2}{2u^2\cos^2\theta}\).
How do you find the speed and direction at a given time?
Substitute the time into \(\mathbf{v}(t)\); the speed is the magnitude \(|\mathbf{v}|=\sqrt{v_x^2+v_y^2}\) and the direction is \(\tan^{-1}\!\left(\dfrac{v_y}{v_x}\right)\) from the horizontal.